![]() ( v1.5.1) Fixed the ultrahand patch below also affecting bow/camera aiming, will now patch the ultrahand-related code directly instead. code reorganization, very minor tweaks (will try and setup a repo for it soon).minor fix to framelimiter code, might help make 30FPS video playback smoother.changed max framerate limit from 288FPS to 145FPS, appears to help with shrine out-of-bounds glitches when using limiter disabled. ![]() extended conversation fix to innkeeper conversations too (likely other kinds still need sensitivity fixes too, let me know if you find any).added camera sensitivity fixes when in conversations, sensitivity should now remain the same as 30FPS across all framerates.added game-speed smoothing, helps with jittery gliding animations, likely other animations too.added hitch detection similar to FPS++ (thanks to SomeRandomPeople).If anyone would like to support my work I have a ko-fi page at :) It's best used with either Yuzu "Limit speed percent" increased in general Yuzu settings, or a static 60FPS+ mod enabled - alternately you can still use it with vanilla 30FPS too, should still help fix slowdown issues if you dip below it.Ĭompatible with all game versions, to set it up just extract DynamicFPSv1.5.2 folder into your games mod directory (in Yuzu: right click game in game list -> Open Mod Data Location) Note: dFPS won't change the games framelimit by itself! If you notice any other camera speed issues in the game please let me know.) (It seems game splits certain kinds of conversations into different functions though, this updates two kinds to use proper speed which fixes most of them, but it's likely there's still more to find. This also includes another fix for the increased camera sensitivity when talking to people, so camera speed should remain the same as 30FPS across different framerates. This should be a big improvement over the previous 1.5.1 version, if you try it out please let me know how it compares with other dynamic FPS releases! This updates dFPS to add hitch detection code similar to FPS++, along with some game-speed smoothing to help with jittery animations, such as when gliding.īeen beta testing this on my user page with a bunch of users, and after ~8 beta versions it looks like it should be smooth enough for release :) Many thanks to everyone that helped test!
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